Description
When you next cast an instant or sorcery spell this turn
players can't cast spells or activate abilities that aren't mana abilities
greatest allies and most fearsome foes
and players may pass their turn to take a card from the current high set of cards into their hand
try to find the dominant strategy for this threat
SLD: True Conviction (Foil) Ticket to Ride When you next cast anCreatures you control have double strike and lifelink.
Exchange/Return Notes
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